
The Infiltration
Project Details
Platform: PC;
Engine: Unreal Engine 5 / Blueprints;
Team Size: Solo Project;
Duration: Ongoing;
This project was created as part of my Master's dissertation and is currently not yet finalized. This page will be updated with more information and insight once the blockout is finished.
Gallery

The radio tower's goal is to give the players a high-level view of the main buildings, and give them time to analyse enemy patterns, entrances, and devise a plan on how to infiltrate the building.

The warehouse is the first indoors combat area. Players can either take enemies stealthly one-by-one, or engage in a frontal assault. Covers are placed in order to create a natural circular flow, that helps player move from place to place without being noticed, or to engage in combat from every direction.

The docks are the last area of the level, a large open space that provides various possible paths for the player, and accomodates different playstyles.

The radio tower's goal is to give the players a high-level view of the main buildings, and give them time to analyse enemy patterns, entrances, and devise a plan on how to infiltrate the building.