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The Infiltration

Blockout | Ongoing Project

A blockout of an action-adventure level, created with the "Hourglass" methodology in mind.
The goal was to create a level that organically leads the player, while also giving them freedom to engage with it as they see fit.

Project Details

Platform: PC;

Engine: Unreal Engine 5 / Blueprints;

Team Size: Solo Project;

Duration: Ongoing;

This project was created as part of my Master's dissertation and is currently not yet finalized. This page will be updated with more information and insight once the blockout is finished.

Gallery

André Figueira
Level Designer

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