
About Me

My name is André, and I'm a Level Designer with industry experience and a Bachelor's in Videogames. I am working on my Master's Dissertation about Level Design in Immersive Sims.
I have worked as a Level Designer Intern at Funcom, where I learned to design levels as created for Dune: Awakening, while supporting Dune's core vision.
I have a bachelor’s in video games and have worked as a level and game designer in several academic and contest entry projects. In these projects, some of my goals were to design game mechanics and create spaces and levels while thinking about the level's pacing and flow.
Professional Experience
Level Designer Intern
Funcom ZPX
As a Level Designer Intern at Funcom ZPX, I learned how to create different levels for Dune: Awakening while maintaining them true to the IP and delivering a satisfying game experience.
I also collaborated with the design team to create different levels, while constantly receiving feedback, which I applied to the levels, resulting in their flow and experience continually improving.
This allowed me to develop my skills in Level Design and Unreal Engine 5, while thinking about the pacing, player progression, looting experience and combat encounters of each level I created.
Technical Skills

UNREAL ENGINE 5
Environment Building,
Level Design Iteration,
Basic Blueprint and C++ Knowledge.

UNITY
Environment Building,
Level Design Iteration and Basic C# Knowledge.

PHOTOSHOP
Level Design Mockups,
UI Design and Photo Editing.

GIT
Project Version Control
and Project Management.

MAYA
Modelling, Rendering and Exporting for Game Engines.

SUBSTANCE PAINTER
Texturing and Rendering.

ASEPRITE
Pixel Art Sprites
and Animation.

PREMIERE
Basic Video Editing.
Courses
CG Master Academy
Level Design for Games
September 2024
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Learned about different level design techniques to improve player experience.
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Created numerous levels using Unreal Engine 5, using the different Unreal Engine tools such as landscape, modelling, foliage and more.
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Created different game mechanics using blueprints to improve player experience, such as NPC Dialogues, movable platforms and elevators, dynamic events and more.
Ubisoft Game Creators' Odyssey ACT II:
Rational Level Design
September 2021
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Learned how different game components contribute to the construction of game levels.
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Learned how to apply principles of design theory to create games that respond successfully to different markets and technologies.
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Learned how to create game levels that ensure variety, player’s constant motivation and great game flow.
Ubisoft Game Creators' Odyssey ACT I:
Rational Game Design
September 2020
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Learn how to adopt rational game design to create fun and innovative games.
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Learned to define design principles and terminologies currently used by Ubisoft’s developers.
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Used gained knowledge of rational game design to create a basic game concept.