
Jungle Temple
1-Week Blockout Exercise
Project Objective
Create a semi-linear blockout level with 5-10 minutes of gameplay, and with the theme of a jungle temple.
In this blockout, I tried to use the character's movement mechanics to their maximum potential, while also adding some extra mechanics to create a more interesting player experience, such as collectables, dialogue, and opening doors with pressure plates.
While creating this blockout my goal was to create a simple level with a nice flow, that organically leads the player and rewards their curiosity.
I also tried to communicate affordances so the players clearly understood what they could do, and where they could go, while also thinking about the level's overall composition and the rhythm and timing of the platforming sections.
Some of the jumping metrics for the platforming sections need to be fine-tuned, which I will update later on.
In terms of visual content, I tried to add enough detail to sell the idea of the world to the player, where they are, and what are they trying to achieve. Ideally, the level can communicate most of this information visually.
Project Details
Platform: PC;
Engine: Unreal Engine 5 / Blueprints;
Team Size: Solo Project;
Duration: 1 Week;
This project was created as a 1-week blockout exercise for the CGMA Level Design Course.
Currently, this project is shown as is, but in the future, I will update the level with some improvements to the layout and game mechanics, and I will create a more in-depth analysis of the project's development here.
References
Here are some of the image references I used to create this level. These references not only helped me understand my level visually, but also what gameplay beats I wanted to have, what spaces I wanted the player to explore, and what emotions do I wanted players to feel when playing through the level.
I used some art, concepts and photos of diverse temples, while also using some screenshots from a few of the Uncharted games as inspiration.
